Angel

Tekken Tag Tournament 2

As soon as I heard that Angel would be a playable character in Tekken Tag 2, I knew I had to make her. She was one of my favorites back in Tekken 2 (probably before most cosplayers nowadays were even born) and was not disappointed with her game play mechanics nor design. I’m really proud of the wings and designing them to be worn without the need for shoulder straps or a corset. Being torn on which version I wanted to make, I went with the in-game render, with elements of Shunya Yamashita’s “bishoujo” art.

Most of the toga was made with recycled white bridal casa and trimmed with a gold lace, the pants out of a more metallic spandex, leg straps out of slightly weathered pleather, and arm bands interfaced with top and bottom appliques (I stared at CG renders for hours to figure out what the difference of fabrics were, no joke).
As with all costumes I put a lot of love into, there are a lot of details that don’t necessary photograph well but had thought put into, such as meticulous styling of her messy Roman hair bun, textures of fabrics taken straight from game renders, and even Jun Kamaza’s tattoo applique’d beneath the wrist guards. 
The wings were my favorite part to make, and I could reuse them for Alexiel. They were made completely through experimentation and years of wing prop building, so they’re super light and require no shoulder straps or corset to stay in place, but do well with movement around the convention and fighting poses. They’re made from the same materials as my FFVIII Siren – copper wire, embroidery floss, polyester batting, and turkey rounds purchased wholesale – however were designed so they disconnect at the joints into 3 pieces to conveniently fit in my suitcase. A few years later, I ended up gifting them to a friend who could use them for her costume portfolio.